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Advanced Java Game Programming, by David Wallace Croft
Fee Download Advanced Java Game Programming, by David Wallace Croft
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Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.
David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library―a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.
The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
- Sales Rank: #134303 in Books
- Brand: Brand: Apress
- Published on: 2004-04-01
- Original language: English
- Number of items: 1
- Dimensions: 9.10" h x 1.33" w x 7.30" l, 2.06 pounds
- Binding: Paperback
- 584 pages
- Used Book in Good Condition
About the Author
David Wallace Croft is a Java software architect with a professional background in Java game development. He formerly served as the president of the Silicon Valley Java Users Group and is the founder of the Game Developers Java Users Group. Croft earned his bachelor's degree from the United States Air Force Academy in 1990 and his master's degree from the California Institute of Technology in 1995.
After a brief career in neural network chip design, he joined an online Internet multiplayer game startup in 1996 and has been programming in Java exclusively ever since. While writing this book, Croft taught Java 2D game programming within the Institute of Interactive Arts & Engineering program at the University of Texas at Dallas. In 2004, he transitioned from faculty to student and is now pursuing a doctorate in cognition and neuroscience in the School of Behavioral and Brain Sciences at the same university. His contact information is available at www.croftsoft.com.
Most helpful customer reviews
0 of 0 people found the following review helpful.
For JAVA game programming - it's a very useful book
By Tom Durand
I was looking for various JAVA-based programming books for gaming,
and this one caught my eye. I have to say I am pleasantly surprised
at how many useful classes are presented in this book.
6 of 9 people found the following review helpful.
Horrible book
By Snail
This has to be one of the worst programming books I've seen. I've been coding in java for a few years and recently got interested in trying to write some 2D games for fun so I got this book.
The book is only useful if you want to know about the authors 2D game framework (which is horrible by the way) otherwise its useless. You won't learn much about 2d graphics in java, how to deal with images best (such as volatile images vs managed images) or anything else that is useful when trying to write a game.
Also its beyond me why the example games are so awful....you'd think if you were trying to show off your framework you'd actually make something that was nice..instead of completely hideous.
A much better book is "Kill Game Programming in java" by Andrew Davison.
0 of 1 people found the following review helpful.
Just not -- good.
By Scott
I accidentally bought this book when I went to purchase Killer Game Programming in Java (Fan Book). After reading the other reviews and not finding a refund button. I decided to read through it anyway.
I was very underwhelmed. I would not call myself an advanced level programmer, yet this book had nothing to teach me. The text was largely composed of waffle and filler. :-/
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